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GUIDE TO WRITING AN ANNOTATION FOR
COURSEWARE
Criteria for Evaluation
The content, strengths, weaknesses, and uses of instructional materials are assessed by
the presence or absence of the characteristics in the criteria for evaluating
instructional courseware handouts. Reviewers should expect materials to meet these
standards. Although the criteria may not be all-inclusive, they should serve as a guide.
If any of the characteristics are noteworthy, they should be listed as strengths. The lack
of such features, content errors, or technical problems should be highlighted as
weaknesses. Whenever possible, give examples to support your comments.
Content
This section is intended to provide an accurate, objective description of the program.
Comments are based on the findings of the reviewer and should not be copied from the
program's documentation or guide. Please follow the format below for writing the
"Content." Remember, this is factual information only---value judgments are
included in "Weaknesses," "Strengths," and "Uses."
Required Information Placement
- Title Introductory sentence
- Subject area (if not obvious) Introductory sentence
- Presentation mode Introductory sentence
- Objectives (from user's view) Body
- Topics Body
- Detailed explanation of the program's structure Body
- Activities performed by user Body
The following are brief examples taken from complete annotations that have appeared in InfoTech:
The Advisory Lists.
Example of title, subject, and presentation mode in the introductory sentence:
Classroom Newspaper Workshop introduces students to journalism through
interactive computer-based lessons, paper-and-pencil exercises in a "Reporter's
Notebook," and extension activities.
Example of title, subject, mode, and objectives in the introductory sentence:
Strategy Games of the World helps develop problem-solving skills through
three history-oriented math games which require and reinforce strategic thought.
Example of topics from the body of an annotation:
The main menu provides access to the four sections of the program (i.e. "What
are Myths," "The Greek Myths: Character and Content," "The Greek
Myths: Sources and Styles," and "Roman Gods and Goddesses") as well as a
glossary index containing 125 words, a sidebar index with 70 items, and a help menu.
Example of activities performed by users from the body of an annotation:
There are five avenues for retrieving "encyclopedia" information:
scrolling through an alphabetic list of topics, choosing a date from a timeline which
leads to a topic related to that time period, picking a location on a globe which leads to
an article connected to that place, selecting from a list of categories and subtopics, and
taking a "kid's tour."
Documentation
This section describes the contents of the program's guide and ancillary materials.
Review the criteria for items to be considered when describing documentation.
Example: A set of forty Cuisenaire Attrilinks manipulatives and an
activity guide are included in the school edition. A three-ring binder has a user's
section with illustrated descriptions of all activities, and a teacher's section with
twenty-one lessons and camera-ready worksheets.
Weaknesses
Just as "Strengths" focus on the presence of desirable characteristics,
"Weaknesses" focus on their absence. Please be specific in describing weaknesses
and support your conclusions with examples. Always identify and describe technical or
factual errors.
Example: Weaknesses include little variation in the difficulty of the coloring
book pages and slow speech startup. Occasional pop-up surprises are so incongruous that
they approach gratuitous graphic stimulation status.
Example: Young children may have some difficulty determining what page to select
from the arrangement in the option section. Thumbnail-size illustrations are arrayed
clockwise without their corresponding page numbers, and are more indistinct than in the
actual program. Directions for a quick return to the main menu using the Escape key appear
only in the jewel case guide.
Strengths
This section focuses on the exceptional characteristics of educational courseware.
Consider instructional content, technical aspects, ease of use, recordkeeping, and
documentation. Please offer examples to support your conclusions.
Example: Lessons and activities are presented in small segments that are easy
for students to manage and comprehend. Answer-checking features encourage students to
rethink their responses. Optional narration available throughout the program supports
students who are challenged by reading difficulties or English as a second language.
Uses
Describe how the program could be used and for whom it is appropriate. "Uses"
may include significant prior learning or experiences needed to use the program
successfully. Make specific recommendations concerning grade level, classroom, and
individual applications of the program.
Example: Alien Tales can be used to practice reading comprehension and spelling,
and to encourage or supplement the reading of the selected titles. Note-taking is subtly
reinforced as a useful strategy for playing the games. The games and activities can be
played easily by groups of students.
Example: Discovering Shakespeare is an easily accessible introduction to the
life of Shakespeare as well as the Elizabethan period of history, and would be especially
appropriate for at-risk students or reluctant readers. Providing a concise overview to all
of Shakespeare's plays, the Works section is useful as a study aid.
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